This can be used to create some fearsome combinations with other units and is one of the primary reasons I believe in fielding him. The real benefit of WS6 is the MWBD rule which allows him to give any unit he is in his WS. Since the army doesn't break from combat or take panic tests, the Ld might not be seen as a big deal, but with crumbling from the Hierophant's death and swift reforms both requiring Ld tests, I've found his high Ld to be helpful in staving off death from crumbling or ensuring your units get where they need to be. I personally like the King as an option mostly because of the freedom to take various magic items but I've also found his Ld 10, 4 wounds, and WS6 to all be very worth the points. With a strong base statline and access to wargear, this guy is a solid choice for anybody who wants to bring along either a burly general or some specific magic item. Luckily, neither of those options is too shabby, in my humble opinion. Leaving special characters aside, that actually only leaves us with two options. Now I'm going to talk about the lord choices available to the TK player.
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